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Devlog
Harvest Quest Demo
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Devlog
Updated Level Layout
February 28, 2025
by
Danmáre
Hello there! Daniel Reber here! The battle system is almost done and I will be working on that soon, but in the meantime it is time to work on the levels! Originally, our game was in one giant scene...
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ida update -- new map, new builds
February 27, 2025
by
ida
Hi! ida here, integration programmer. Because we've expanded changed the map, i've updated our download page and html5 player with new builds. The map is larger, and scenery objects can now be walked...
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Battle System - 02/26/2025
February 26, 2025
by
silentwolf83
Battle System - 02/26/2025 From the previous play test review, the testers pointed out that they were able to play with the Player HP and SP Bar and retracted it. To prevent this occurrence, I was abl...
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Battle System Update - 12/02/2024
December 04, 2024
by
silentwolf83
I was stressed out because I thought I had unintentionally sabotaged the Harvest Quest program that my group had worked hard to create. I went silent during the Thanksgiving holiday to decompress and...
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Designer Update!
December 04, 2024
by
Danmáre
Its been a while since my last Devlog Update, so lets catch up~ My duties that I was originally assigned were delayed due to some trouble we have been having with the battle systems, so I have been re...
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Finalized Sprites and Style
December 04, 2024
by
pumpkined
Hello everyone! It's Daniel P. here to share with you the new assets, and discuss where the art will go from here! To start let's discuss the fundamentals of the world itself, the ground tiles. We opt...
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ida's second update
December 02, 2024
by
ida
Apologies for the sparseness of these updates! Since my last update, i've been working on making objects persist between scenes while preventing duplication, working out how to integrate Daniel R's de...
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ida's first update
November 06, 2024
by
ida
#programming
Apologies for not updating about my work hitherto! I've so far created classes for structuring how the plants, player, and npc will work in combat. i've also created a game time system, though we have...
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Sprites
November 06, 2024
by
pumpkined
#Art
Hello everyone! This is Daniel the artist of the team here to share some of the sprites that are going to be used in the game! Starting off here is the semi-finalized sprite sheet for the player! It i...
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Battle System Update - 11/05/2024
November 05, 2024
by
silentwolf83
Redo the battle system by rewatching battle system tutorial to understand what I had done wrong and how to fix it. ( https://www.youtube.com/watch?v=_1pz_ohupPs ) Adding scripts for BattleHUD, Unit (f...
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Concept Art!
October 30, 2024
by
pumpkined
Look at them! So cute! Hello everyone! It's Daniel Peraza, your friendly neighborhood game artist, and I wanted to share with you all some of the character concept art! Above I have the turnaround for...
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Battle System Update(vid 2) - 10/27/2024
October 28, 2024
by
silentwolf83
This is how it appears:...
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Battle System Update(vid 1) - 10/27/2024
October 28, 2024
by
silentwolf83
I was still struggling on how to make the Attack button to work. Also, I was not sure how to script the coding to make a turn-based RPG. To avoid stressing out over everything, I took a break. Afterwa...
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Battle System Update - 10/20/2024
October 20, 2024
by
silentwolf83
I was able to resolve the problem that I was having. The enemy HP visually could not show the depletion of the health bar whenever I pressed the Attack and Skill buttons. I honestly did not know what...
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Design Progress!~
October 18, 2024
by
Danmáre
After working on the core design of the game beforehand, it is time to get into the technical details! Attacks and abilities of characters and crops are coming along well, working with Daniel P. to ma...
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Thoughtful Posts!
October 16, 2024
by
Imani Mobley
1
Imani- Programmer Update-10/16 Have been programming the characters movement, interaction, and planting mechanics. The first program is easy to implement, but the other two, I had to look them up. To...
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Meet the Harvest Quest Team!
October 02, 2024
by
Danmáre
Daniel Reber https://danmare.itch.io/ Role: Game Designer Aspiring Game Designer, loves to think and come up with weird ideas~ Imani Mobley https://imobley.itch.io Role: Game Programmer Love games and...
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