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Harvest Quest - Lead Designer

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Devlog

  • Harvest Quest: Level Design - Town Level
    March 05, 2025 by Daniel Reber
    The process of designing the Town Level was more complicated than the Farm Level. The major problem is taking into consideration all of the activity that would be theoretically going on there. With th... Continue reading
  • Harvest Quest: Level Design - Farm Level
    March 02, 2025 by Daniel Reber
    After our team had successfully tested and implemented the assets, it was time to move on from the test scenes and start making the actual scenes. Before committing to any idea, I created some concept... Continue reading
  • Harvest Quest: Level Design - Test Level
    March 02, 2025 by Daniel Reber
    One of the first steps as the level designer was to build out a basic level in Unity to begin testing assets. Using the assets that were already made, I put together a simple level that combined the f... Continue reading
  • Harvest Quest: Initial Design
    March 02, 2025 by Daniel Reber
    Initial Design Process Harvest Quest was conceptualized while brainstorming about how to combine two very different game genres. I was already very familiar with JRPGs and Farming Sims, as those are t... Continue reading
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