Harvest Quest: Level Design - Test Level


One of the first steps as the level designer was to build out a basic level in Unity to begin testing assets. Using the assets that were already made, I put together a simple level that combined the farm and the town. While the plan is to have the farm and the town be two separate scenes that the player would travel between, it was necessary to test all the assets before moving forward.

After testing and making sure everything worked, its time to move on to creating the levels!

Inital Test Scene

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